Console key custom binding
Allows to bind a custom key to open the console in the game. By default, the console is
opened by pressing the tilde key (~
), but with this feature, you can bind it to any key you want.
Configuration
The console key can be configured by using the balltze_set_console_key_binding
command in the
console. The command takes a single argument, which is the key that you want to bind to the console.
The key must be specified as a number. The following are the possible values for the key:
Key Name | Value |
---|---|
ESCAPE | 0 |
F1 | 1 |
F2 | 2 |
F3 | 3 |
F4 | 4 |
F5 | 5 |
F6 | 6 |
F7 | 7 |
F8 | 8 |
F9 | 9 |
F10 | 10 |
F11 | 11 |
F12 | 12 |
PRINT_SCREEN | 13 |
SCROLL_LOCK | 14 |
PAUSE_BREAK | 15 |
TILDE | 16 |
TOP_1 | 17 |
TOP_2 | 18 |
TOP_3 | 19 |
TOP_4 | 20 |
TOP_5 | 21 |
TOP_6 | 22 |
TOP_7 | 23 |
TOP_8 | 24 |
TOP_9 | 25 |
TOP_0 | 26 |
TOP_MINUS | 27 |
TOP_EQUALS | 28 |
BACKSPACE | 29 |
TAB | 30 |
Q | 31 |
W | 32 |
E | 33 |
R | 34 |
T | 35 |
Y | 36 |
U | 37 |
I | 38 |
O | 39 |
P | 40 |
LEFT_BRACKET | 41 |
RIGHT_BRACKET | 42 |
BACK_SLASH | 43 |
CAPS_LOCK | 44 |
A | 45 |
S | 46 |
D | 47 |
F | 48 |
G | 49 |
H | 50 |
J | 51 |
K | 52 |
L | 53 |
SEMICOLON | 54 |
APOSTROPHE | 55 |
ENTER | 56 |
LEFT_SHIFT | 57 |
Z | 58 |
X | 59 |
C | 60 |
V | 61 |
B | 62 |
N | 63 |
M | 64 |
COMMA | 65 |
PERIOD | 66 |
FORWARD_SLASH | 67 |
RIGHT_SHIFT | 68 |
LEFT_CONTROL | 69 |
WINDOWS_KEY | 70 |
LEFT_ALT | 71 |
SPACE | 72 |
RIGHT_ALT | 73 |
UNKNOWN | 74 |
MENU | 75 |
RIGHT_CONTROL | 76 |
UP_ARROW | 77 |
DOWN_ARROW | 78 |
LEFT_ARROW | 79 |
RIGHT_ARROW | 80 |
INS | 81 |
HOME | 82 |
PAGE_UP | 83 |
DEL | 84 |
END | 85 |
PAGE_DOWN | 86 |
NUM_LOCK | 87 |
NUM_STAR | 88 |
NUM_FORWARD_SLASH | 89 |
NUM_0 | 90 |
NUM_1 | 91 |
NUM_2 | 92 |
NUM_3 | 93 |
NUM_4 | 94 |
NUM_5 | 95 |
NUM_6 | 96 |
NUM_7 | 97 |
NUM_8 | 98 |
NUM_9 | 99 |
NUM_MINUS | 100 |
NUM_PLUS | 101 |
NUM_ENTER | 102 |
NUM_DECIMAL | 103 |