Extended limits¶
Several fixed limits of the engine have been raised, so bigger and more detailed maps can be built and played.
| Limit | Stock | Ringworld |
|---|---|---|
| Objects | 2048 | 4096 |
| Tag data | 23 MiB | 64 MiB |
| Game state memory | 4.25 MiB | 20.25 MiB |
| Map file size | 384 MiB | 2048 MiB |
| Rendered objects per frame | 256 | 1024 |
| Visible BSP surfaces per frame | 16384 | 65536 |
| Dynamic triangles per frame | 32768 | 131072 |
| Texture stages | 4 | 16 |
| Minimum far clip distance | 1024 | 2048 world units, up to 4096 with the draw distance setting |
Note
Maps that rely on these limits do not run on the stock game.