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Extended limits

Several fixed limits of the engine have been raised, so bigger and more detailed maps can be built and played.

Limit Stock Ringworld
Objects 2048 4096
Tag data 23 MiB 64 MiB
Game state memory 4.25 MiB 20.25 MiB
Map file size 384 MiB 2048 MiB
Rendered objects per frame 256 1024
Visible BSP surfaces per frame 16384 65536
Dynamic triangles per frame 32768 131072
Texture stages 4 16
Minimum far clip distance 1024 2048 world units, up to 4096 with the draw distance setting

Note

Maps that rely on these limits do not run on the stock game.