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HUD

Ringworld handles the HUD itself, with the same behavior as the original. That made it possible to fix its bugs and to give map creators more control over it.

High resolution HUD

HUDs can be drawn on a canvas twice as large as the stock one (960p instead of 480p), so HUD bitmaps can be made at twice the resolution and still keep their size on screen. This is set per map in the HUD globals tag, and bitmaps can opt in with a flag. See Tag extensions.

Button prompts

When a prompt such as "Press X to pick up" names a gamepad button, the button is drawn as an icon instead of its name in quotes. Keyboard keys are still shown by name.

Safe zones

With Safe zones on in the video settings, the HUD is kept inside the Xbox safe frame, away from the screen edges, like on a television.

Fixes

  • The grenade counter stays visible while switching weapons, instead of blinking on every swap.