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Widescreen and menus

Widescreen

Menus, the mouse cursor, the virtual keyboard, the scoreboard, the post game carnage report, the loading screen and the decorations of the stock sniper scope are laid out for the screen's aspect ratio instead of being stretched from 4:3.

  • The extended descriptions of the multiplayer menu show the correct bitmap for the buttons of the "Create game" section. The stock game showed the wrong one.
  • The campaign button of the main menu stays visible.
  • The get focus and lose focus event handlers of ui_widget_definition tags run when a widget gains or loses the focus. The stock game never ran them.
Demo The multiplayer menu with the extended description fix.