Video settings¶
The Video setup entry of the settings menu opens a reworked screen. Settings are grouped in four categories, picked with the Category selector at the top. Settings that did not exist in the stock game are marked as new.
Note
This menu needs a ui.map built with Ringworld's menu tags. See Installation.
Display¶
| Setting | Values | Default | |
|---|---|---|---|
| Renderer | DirectX 9 | New. Shown for information only. | |
| Resolution | Resolutions of the monitor | ||
| Refresh rate | Rates of the monitor | Now lists rates above 120 Hz. | |
| Window mode | Fullscreen, Windowed, Borderless | Fullscreen | New. See Window modes. |
| Monitor | Display 1, Display 2, ... | Display 1 | New. The monitor the game runs on in windowed and borderless mode. |
| Framerate | No vsync, Vsync, 30 FPS | ||
| Gamma |
Quality¶
| Setting | Values | Default | |
|---|---|---|---|
| Texture quality | Low, Medium, High | ||
| Texture filter | No, Anisotropic | No | New. 16x anisotropic filtering on level geometry, models, decals and transparent shaders. The stock game had this option in its code, but nothing turned it on. |
| Model detail | Low, Medium, High, Maximum | High | New. Low and Medium switch models to lower levels of detail sooner; Maximum always uses the highest level of detail. |
| Particles | Off, Low, High | ||
| Decals, Shadows, Specular | No, Yes |
Misc¶
| Setting | Values | Default | |
|---|---|---|---|
| Field of view | Default, 55 to 105 | Default | New. Applies to the first person and vehicle cameras. Cutscenes keep the framing they were made with. |
| Safe zones | No, Yes | No | New. Keeps the HUD inside the Xbox safe frame, away from the screen edges. |
| Preload textures | No, Yes | No | New. Loads every texture when a map loads, so they are not loaded during gameplay. Until it is changed, the map decides. See Map loading. |
Statistics¶
| Setting | Values | Default | |
|---|---|---|---|
| Show FPS | No, Yes | No | New. Frame rate counter in the top right corner, averaged over 250 ms. |
| Show ping | No, Yes | No | New. Your ping while connected to a server. |
Configuration¶
The settings are saved in the player profile, in space the stock profile format leaves unused.
Each profile keeps its own values. Profiles are kept in Documents\My Games\ringworld, apart
from the stock game's. The stock game can still read a Ringworld profile copied to its folder,
but using the same profile in both is not recommended.
Changing the resolution, window mode or monitor shows the stock confirmation dialog. Cancelling it, or letting it time out, goes back to the previous settings.