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Video settings

The Video setup entry of the settings menu opens a reworked screen. Settings are grouped in four categories, picked with the Category selector at the top. Settings that did not exist in the stock game are marked as new.

Note

This menu needs a ui.map built with Ringworld's menu tags. See Installation.

Display

Setting Values Default
Renderer DirectX 9 New. Shown for information only.
Resolution Resolutions of the monitor
Refresh rate Rates of the monitor Now lists rates above 120 Hz.
Window mode Fullscreen, Windowed, Borderless Fullscreen New. See Window modes.
Monitor Display 1, Display 2, ... Display 1 New. The monitor the game runs on in windowed and borderless mode.
Framerate No vsync, Vsync, 30 FPS
Gamma

Quality

Setting Values Default
Texture quality Low, Medium, High
Texture filter No, Anisotropic No New. 16x anisotropic filtering on level geometry, models, decals and transparent shaders. The stock game had this option in its code, but nothing turned it on.
Model detail Low, Medium, High, Maximum High New. Low and Medium switch models to lower levels of detail sooner; Maximum always uses the highest level of detail.
Particles Off, Low, High
Decals, Shadows, Specular No, Yes

Misc

Setting Values Default
Field of view Default, 55 to 105 Default New. Applies to the first person and vehicle cameras. Cutscenes keep the framing they were made with.
Safe zones No, Yes No New. Keeps the HUD inside the Xbox safe frame, away from the screen edges.
Preload textures No, Yes No New. Loads every texture when a map loads, so they are not loaded during gameplay. Until it is changed, the map decides. See Map loading.

Statistics

Setting Values Default
Show FPS No, Yes No New. Frame rate counter in the top right corner, averaged over 250 ms.
Show ping No, Yes No New. Your ping while connected to a server.

Configuration

The settings are saved in the player profile, in space the stock profile format leaves unused. Each profile keeps its own values. Profiles are kept in Documents\My Games\ringworld, apart from the stock game's. The stock game can still read a Ringworld profile copied to its folder, but using the same profile in both is not recommended.

Changing the resolution, window mode or monitor shows the stock confirmation dialog. Cancelling it, or letting it time out, goes back to the previous settings.