Overview¶
Ringworld's first goal is to behave exactly like the original engine. On top of that faithful base it fixes bugs, restores features cut from the PC port and adds new ones.
Where settings live¶
Ringworld has no configuration file of its own. Settings are stored in three places:
- The player profile. The new video settings are saved in the profile, next to the stock ones, so each profile keeps its own. The stock game ignores them.
- Balltze's settings file. Settings changed with
balltze_*console commands (console key, chat layout and others) are saved inDocuments\My Games\ringworld\balltze\config\settings.json. - Map files and tags. Some features are turned on by the map itself, through new tag fields.
See Files for every file Ringworld reads or writes.
Ringworld maps¶
Maps built with ringtool are marked as Ringworld maps in their header. A few features only apply to those maps, because they read data that maps built with other tools do not have. Pages mention it when that is the case.