Filesystem¶
Functions to read and write files in the plugin folder. Every path is relative to the folder of
the plugin, the one with its manifest.json.
Functions¶
| Function | Returns | Description |
|---|---|---|
Balltze.filesystem.createDirectory(path) |
boolean |
Creates a folder and its parents. Returns true when it created the folder and false when it already existed. |
Balltze.filesystem.removeDirectory(path) |
boolean |
Removes a folder and everything in it. Returns whether it succeeded. |
Balltze.filesystem.listDirectory(path) |
string[] or false |
Names of the entries of a folder. Folder names end with \. Returns false when the path is not a folder. |
Balltze.filesystem.directoryExists(path) |
boolean |
Whether the folder exists. |
Balltze.filesystem.writeFile(path, data, append) |
boolean |
Writes data to a file, replacing it, or adding to its end when append is true. Returns whether it succeeded. |
Balltze.filesystem.readFile(path) |
string or nil |
Contents of a file, or nil when it cannot be opened. |
Balltze.filesystem.deleteFile(path) |
boolean |
Deletes a file. Returns whether a file was deleted. |
Balltze.filesystem.fileExists(path) |
boolean |
Whether the file exists. |
Balltze.filesystem.getPluginPath() |
string |
Full path of the plugin folder. |
Balltze.filesystem.getGamePath() |
string |
Full path of the game's working folder, normally the game folder. |
Balltze.filesystem.getProfilesPath() |
string |
Full path of the active player profile, or an empty string when there is none. |
Example¶
Balltze.filesystem.createDirectory("logs")
Balltze.filesystem.writeFile("logs\\kills.log", "first blood\n", true)
for _, entry in ipairs(Balltze.filesystem.listDirectory("logs")) do
Balltze.logger.info("Found {}", entry)
end