Type index¶
Types¶
- Actor
- ActorFlags
- ActorMoreFlags
- ActorVariant
- ActorVariantChangeColors
- ActorVariantFlags
- AiCommunicationPacket
- AnimationStateInterpolation
- Antenna
- AntennaVertice
- BaseDynamicObjectFlags
- BaseObjectAttachmentsData
- BaseObjectBlockReference
- BaseObjectNetwork
- BaseObjectRegionDestroyeds
- BaseObjectVitals
- BaseObjectVitalsFlags
- Biped
- BipedContactPoint
- BipedFlags
- BipedNetwork
- BipedNetworkDelta
- BipedObject
- BipedObjectFlags
- Bitmap
- BitmapData
- BitmapDataFlags
- BitmapFlags
- BitmapSequence
- BitmapSequenceSprite
- Bounds2d
- CacheFileHeader
- CameraTrack
- CameraTrackControlPoint
- CameraTrackFlags
- ColorARGB
- ColorRGB
- ColorTable
- ColorTableColor
- ContinuousDamageEffect
- ContinuousDamageEffectFlags
- Contrail
- ContrailFlags
- ContrailFlags1
- ContrailMapFlags
- ContrailPointState
- ContrailPointStateScaleFlags
- ContrailScaleFlags
- ContrailShaderFlags
- DamageEffect
- DamageEffectFlags
- DamageEffectFlags1
- Decal
- DecalFlags
- DetailObjectCollection
- DetailObjectCollectionType
- DetailObjectCollectionTypeTypeFlags
- Device
- DeviceControl
- DeviceControlObject
- DeviceControlObjectFlags
- DeviceFlags
- DeviceLightFixture
- DeviceLightFixtureObject
- DeviceMachine
- DeviceMachineFlags
- DeviceMachineObject
- DeviceMachineObjectFlags
- DeviceObject
- DeviceObjectFlags1
- DeviceObjectFlags2
- DeviceObjectState
- Dialogue
- DynamicObjectBase
- Effect
- EffectEvent
- EffectEventPart
- EffectEventPartAScalesValues
- EffectEventPartBScalesValues
- EffectEventPartFlags
- EffectEventParticle
- EffectEventParticleAScalesValues
- EffectEventParticleBScalesValues
- EffectEventParticleFlags
- EffectFlags
- EffectLocation
- Equipment
- EquipmentNetwork
- EquipmentNetworkData
- EquipmentObject
- Flag
- FlagAttachmentPoint
- FlagFlags
- Fog
- FogFlags
- FogFlags1
- Font
- FontCharacter
- FontCharacterTable
- FontCharacterTableEntry
- Garbage
- GarbageObject
- Gbxmodel
- GbxmodelFlags
- GbxmodelGeometry
- GbxmodelGeometryFlags
- GbxmodelGeometryPart
- GbxmodelGeometryPartCompressedVertice
- GbxmodelGeometryPartFlags
- GbxmodelGeometryPartTriangle
- GbxmodelGeometryPartUncompressedVertice
- GbxmodelMarker
- GbxmodelMarkerInstance
- GbxmodelNode
- GbxmodelRegion
- GbxmodelRegionPermutation
- GbxmodelRegionPermutationFlags
- GbxmodelRegionPermutationMarker
- GbxmodelShader
- Globals
- GlobalsCamera
- GlobalsCheatPowerup
- GlobalsDifficulty
- GlobalsFallingDamage
- GlobalsFirstPersonInterface
- GlobalsGrenade
- GlobalsInterfaceBitmaps
- GlobalsMaterial
- GlobalsMaterialParticleEffect
- GlobalsMaterialParticleEffectFlags
- GlobalsMultiplayerInformation
- GlobalsMultiplayerInformationSound
- GlobalsMultiplayerInformationVehicle
- GlobalsPlayerControl
- GlobalsPlayerControlLookFunction
- GlobalsPlayerInformation
- GlobalsPlaylistMember
- GlobalsRasterizerData
- GlobalsRasterizerDataFlags
- GlobalsSound
- GlobalsWeaponListUpdate
- Glow
- GlowGlowFlags
- GrenadeHudInterface
- GrenadeHudInterfaceFlags
- GrenadeHudInterfaceFlags1
- GrenadeHudInterfaceMultitexOverlay
- GrenadeHudInterfaceMultitexOverlay1
- GrenadeHudInterfaceMultitexOverlayEffectors
- GrenadeHudInterfaceMultitexOverlayEffectors1
- GrenadeHudInterfaceOverlays
- GrenadeHudInterfaceOverlaysFlags
- GrenadeHudInterfaceOverlaysType
- GrenadeHudInterfaceWarningSounds
- GrenadeHudInterfaceWarningSoundsLatchedTo
- HscNodeValue
- HudDrawFlags
- HudGlobals
- HudGlobalsButtonIconsFlags
- HudGlobalsMessagingFlags
- HudGlobalsMessagingParameters
- HudGlobalsObjectiveColors
- HudGlobalsWaypointArrows
- HudGlobalsWaypointArrowsFlags
- HudInterfaceColorDefinition
- HudInterfaceElementColors
- HudInterfaceFlashFlags
- HudInterfaceMessagingIcon
- HudInterfaceMessagingIconFlags
- HudInterfaceMeterFlags
- HudInterfaceMultitexOverlay
- HudInterfaceMultitexOverlayEffectors
- HudInterfaceScalingFlags
- HudInterfaceStaticElementDefinition
- HudMessageText
- HudMessageTextMessageElements
- HudMessageTextMessages
- HudNumber
- HudPlacementDefinition
- InputDeviceDefaults
- InputDeviceDefaultsFlags
- Item
- ItemCollection
- ItemCollectionItemPermutations
- ItemFlags
- ItemObject
- LensFlare
- LensFlareFlags
- LensFlareReflections
- LensFlareReflectionsFlags
- LensFlareReflectionsFlags1
- Light
- LightFlags
- LightInterpolationFlags
- Lightning
- LightningMarkers
- LightningMarkersFlags
- LightningShader
- LightningShaderMapFlags
- LightningShaderShaderFlags
- LightVolume
- LightVolumeFlags
- LightVolumeFrames
- MapLoadedEvent
- MapLoadEvent
- MaterialEffects
- MaterialEffectsEffects
- MaterialEffectsEffectsMaterials
- Matrix
- Matrix4x3
- Meter
- MeterFlags
- Model
- ModelAnimationDevice
- ModelAnimationFirstPersonWeapon
- ModelAnimations
- ModelAnimationsAnimations
- ModelAnimationsAnimationsFlags
- ModelAnimationsDevicesAnimations
- ModelAnimationsFirstPersonWeaponsAnimations
- ModelAnimationsFlags
- ModelAnimationsNodes
- ModelAnimationsNodesNodeJointFlags
- ModelAnimationsObjects
- ModelAnimationsSoundReferences
- ModelAnimationsUnitDamage
- ModelAnimationsUnits
- ModelAnimationsUnitsAnimations
- ModelAnimationsUnitsIkPoints
- ModelAnimationsUnitsWeapons
- ModelAnimationsUnitsWeaponsAnimations
- ModelAnimationsUnitsWeaponsIkPoints
- ModelAnimationsUnitsWeaponsWeaponTypes
- ModelAnimationsUnitsWeaponsWeaponTypesAnimations
- ModelAnimationsVehiclesAnimations
- ModelAnimationsVehiclesSuspensionAnimations
- ModelAnimationsWeaponsAnimations
- ModelAnimationVehicle
- ModelAnimationWeapon
- ModelCollisionGeometry
- ModelCollisionGeometryFlags
- ModelCollisionGeometryMaterials
- ModelCollisionGeometryMaterialsFlags
- ModelCollisionGeometryModifier
- ModelCollisionGeometryNodes
- ModelCollisionGeometryNodesBsps
- ModelCollisionGeometryNodesBspsBsp2dNodes
- ModelCollisionGeometryNodesBspsBsp2dReferences
- ModelCollisionGeometryNodesBspsBsp3dNodes
- ModelCollisionGeometryNodesBspsEdges
- ModelCollisionGeometryNodesBspsLeaves
- ModelCollisionGeometryNodesBspsLeavesFlags
- ModelCollisionGeometryNodesBspsPlanes
- ModelCollisionGeometryNodesBspsSurfaces
- ModelCollisionGeometryNodesBspsSurfacesFlags
- ModelCollisionGeometryNodesBspsVertices
- ModelCollisionGeometryPathfindingSpheres
- ModelCollisionGeometryRegions
- ModelCollisionGeometryRegionsFlags
- ModelCollisionGeometryRegionsPermutations
- ModelFlags
- ModelGeometry
- ModelGeometryFlags
- ModelGeometryPart
- ModelGeometryPartCompressedVertices
- ModelGeometryPartFlags
- ModelGeometryPartTriangles
- ModelGeometryPartUncompressedVertices
- ModelMarkers
- ModelMarkersInstances
- ModelNodes
- ModelRegions
- ModelRegionsPermutations
- ModelRegionsPermutationsFlags
- ModelRegionsPermutationsMarkers
- ModelShaders
- MultiplayerPlayerInfo
- MultiplayerScenarioDescription
- MultiplayerScenarioDescriptionMultiplayerScenarios
- NetworkPlayer
- NodeOrientation
- NumberHudElementDefinition
- Object
- ObjectAnimationData
- ObjectAnimationState
- ObjectAttachments
- ObjectChangeColors
- ObjectChangeColorsPermutations
- ObjectChangeColorsScaleFlags
- ObjectDamageEvent
- ObjectFlags
- ObjectFunctions
- ObjectFunctionsFlags
- ObjectHandle
- ObjectPredictedResources
- ObjectValidOutGoingFunctions
- ObjectWidgets
- Particle
- ParticleFlags
- ParticleFlags1
- ParticleMapFlags
- ParticleShaderFlags
- ParticleSystem
- ParticleSystemParticleTypes
- ParticleSystemParticleTypesFlags
- ParticleSystemParticleTypesParticleStates
- ParticleSystemParticleTypesParticleStatesFlags
- ParticleSystemParticleTypesParticleStatesMapFlags
- ParticleSystemParticleTypesParticleStatesPhysicsConstants
- ParticleSystemParticleTypesParticleStatesShaderFlags
- ParticleSystemParticleTypesPhysicsConstants
- ParticleSystemParticleTypesPhysicsFlags
- ParticleSystemParticleTypesStates
- ParticleSystemParticleTypesStatesPhysicsConstants
- ParticleSystemPhysicsConstants
- ParticleSystemPhysicsFlags
- Physics
- PhysicsInertialMatrixAndInverse
- PhysicsMassPoints
- PhysicsMassPointsFlags
- PhysicsPoweredMassPoints
- PhysicsPoweredMassPointsFlags
- Placeholder
- Plane2d
- Plane3d
- Player
- PlayerActions
- PlayerControl
- PlayerControlGlobals
- PlayerHandle
- PlayerInputEvent
- PlayerMultiplayerStatistics
- PlayerMultiplayerStatisticsCtf
- PlayerMultiplayerStatisticsKing
- PlayerMultiplayerStatisticsOddball
- PlayerMultiplayerStatisticsRace
- PlayerMultiplayerStatisticsSlayer
- PlayersGlobals
- Point2d
- Point2dInt
- Point3d
- PointPhysics
- PointPhysicsFlags
- PreferencesNetworkGame
- Projectile
- ProjectileFlags
- ProjectileMaterialResponses
- ProjectileMaterialResponsesFlags
- ProjectileMaterialResponsesFlags1
- ProjectileNetwork
- ProjectileNetworkData
- ProjectileObject
- ProjectileObjectFlags
- Quaternion
- Rectangle2d
- Rotation2d
- Rotation3d
- Scenario
- ScenarioActorPalette
- ScenarioAiAnimationReferences
- ScenarioAiConversations
- ScenarioAiConversationsFlags
- ScenarioAiConversationsLines
- ScenarioAiConversationsLinesFlags
- ScenarioAiConversationsParticipants
- ScenarioAiConversationsParticipantsFlags
- ScenarioAiRecordingReferences
- ScenarioAiScriptReferences
- ScenarioBipedPalette
- ScenarioBipeds
- ScenarioBipedsFlags
- ScenarioBipedsNotPlaced
- ScenarioBspSwitchTriggerVolumes
- ScenarioChildScenarios
- ScenarioCommandLists
- ScenarioCommandListsCommands
- ScenarioCommandListsFlags
- ScenarioCommandListsPoints
- ScenarioComments
- ScenarioControlPalette
- ScenarioControls
- ScenarioControlsFlags
- ScenarioControlsFlags1
- ScenarioControlsNotPlaced
- ScenarioCutsceneCameraPoints
- ScenarioCutsceneFlags
- ScenarioCutsceneTitle
- ScenarioCutsceneTitleFlags
- ScenarioDecalPalette
- ScenarioDecals
- ScenarioDetailObjectCollectionPalette
- ScenarioDeviceGroups
- ScenarioDeviceGroupsFlags
- ScenarioEncounters
- ScenarioEncountersFiringPositions
- ScenarioEncountersFlags
- ScenarioEncountersPlatoons
- ScenarioEncountersPlatoonsFlags
- ScenarioEncountersPlayerStartingLocations
- ScenarioEncountersSquads
- ScenarioEncountersSquadsAttacking
- ScenarioEncountersSquadsAttackingGuard
- ScenarioEncountersSquadsAttackingSearch
- ScenarioEncountersSquadsDefending
- ScenarioEncountersSquadsDefendingGuard
- ScenarioEncountersSquadsDefendingSearch
- ScenarioEncountersSquadsFlags
- ScenarioEncountersSquadsMovePositions
- ScenarioEncountersSquadsPursuing
- ScenarioEncountersSquadsStartingLocations
- ScenarioEncountersSquadsStartingLocationsFlags
- ScenarioEquipment
- ScenarioEquipmentMiscFlags
- ScenarioEquipmentNotPlaced
- ScenarioEquipmentPalette
- ScenarioFlags
- ScenarioFunctions
- ScenarioFunctionsFlags
- ScenarioGlobals
- ScenarioLightFixtures
- ScenarioLightFixturesFlags
- ScenarioLightFixturesNotPlaced
- ScenarioLightFixturesPalette
- ScenarioLocation
- ScenarioMachinePalette
- ScenarioMachines
- ScenarioMachinesFlags
- ScenarioMachinesFlags1
- ScenarioMachinesNotPlaced
- ScenarioNetgameEquipment
- ScenarioNetgameEquipmentFlags
- ScenarioNetgameFlags
- ScenarioObjectNames
- ScenarioPlayerStartingLocations
- ScenarioPlayerStartingProfile
- ScenarioPredictedResources
- ScenarioRecordedAnimations
- ScenarioReferences
- ScenarioScenery
- ScenarioSceneryNotPlaced
- ScenarioSceneryPalette
- ScenarioScripts
- ScenarioSkies
- ScenarioSoundScenery
- ScenarioSoundSceneryNotPlaced
- ScenarioSoundSceneryPalette
- ScenarioSourceFiles
- ScenarioStartingEquipment
- ScenarioStartingEquipmentFlags
- ScenarioStructureBsp
- ScenarioStructureBspBackgroundSoundPalette
- ScenarioStructureBspBreakableSurface
- ScenarioStructureBspClusterPortals
- ScenarioStructureBspClusterPortalsFlags
- ScenarioStructureBspClusterPortalsVertices
- ScenarioStructureBspClusters
- ScenarioStructureBspClustersMirrors
- ScenarioStructureBspClustersMirrorsVertices
- ScenarioStructureBspClustersPortals
- ScenarioStructureBspClustersPredictedResources
- ScenarioStructureBspClustersSubclusters
- ScenarioStructureBspClustersSubclustersSurfaceIndices
- ScenarioStructureBspClustersSurfaceIndices
- ScenarioStructureBspCollisionBsp
- ScenarioStructureBspCollisionBspBsp2dNodes
- ScenarioStructureBspCollisionBspBsp2dReferences
- ScenarioStructureBspCollisionBspBsp3dNodes
- ScenarioStructureBspCollisionBspEdges
- ScenarioStructureBspCollisionBspLeaf
- ScenarioStructureBspCollisionBspLeafFlags
- ScenarioStructureBspCollisionBspPlane
- ScenarioStructureBspCollisionBspSurface
- ScenarioStructureBspCollisionBspSurfaceFlags
- ScenarioStructureBspCollisionBspVertices
- ScenarioStructureBspCollisionMaterials
- ScenarioStructureBspDetailObject
- ScenarioStructureBspDetailObjectsCells
- ScenarioStructureBspDetailObjectsCounts
- ScenarioStructureBspDetailObjectsInstances
- ScenarioStructureBspDetailObjectsZReferenceVectors
- ScenarioStructureBspFogPalette
- ScenarioStructureBspFogPlane
- ScenarioStructureBspFogPlaneVertices
- ScenarioStructureBspFogRegions
- ScenarioStructureBspLeaf
- ScenarioStructureBspLeafMapLeaf
- ScenarioStructureBspLeafMapLeafFaces
- ScenarioStructureBspLeafMapLeafFacesVertices
- ScenarioStructureBspLeafMapLeafPortalIndices
- ScenarioStructureBspLeafMapPortals
- ScenarioStructureBspLeafMapPortalsVertices
- ScenarioStructureBspLeafSurface
- ScenarioStructureBspLensFlareMarker
- ScenarioStructureBspLensFlares
- ScenarioStructureBspLightmaps
- ScenarioStructureBspLightmapsMaterials
- ScenarioStructureBspLightmapsMaterialsFlags
- ScenarioStructureBspMarker
- ScenarioStructureBspNodes
- ScenarioStructureBspPathfindingEdges
- ScenarioStructureBspPathfindingSurface
- ScenarioStructureBspRuntimeDecals
- ScenarioStructureBsps
- ScenarioStructureBspSoundEnvironmentPalette
- ScenarioStructureBspSurface
- ScenarioStructureBspWeatherPalette
- ScenarioStructureBspWeatherPolyhedra
- ScenarioStructureBspWeatherPolyhedraPlane
- ScenarioTriggerVolumes
- ScenarioVehiclePalette
- ScenarioVehicles
- ScenarioVehiclesFlags
- ScenarioVehiclesMultiplayerSpawnFlags
- ScenarioVehiclesNotPlaced
- ScenarioWeaponPalette
- ScenarioWeapons
- ScenarioWeaponsFlags
- ScenarioWeaponsNotPlaced
- Scenery
- Shader
- ShaderEnvironment
- ShaderEnvironmentFlags
- ShaderEnvironmentFlags1
- ShaderEnvironmentFlags2
- ShaderEnvironmentFlags3
- ShaderEnvironmentFlags4
- ShaderFlags
- ShaderFlags1
- ShaderModel
- ShaderModelExtended
- ShaderModelExtendedDiffuseLightingFlags
- ShaderModelExtendedSpecularColorFlags
- ShaderModelFlags
- ShaderModelFlags1
- ShaderTransparentChicago
- ShaderTransparentChicagoExtended
- ShaderTransparentChicagoExtended2StageMaps
- ShaderTransparentChicagoExtended2StageMapsFlags
- ShaderTransparentChicagoExtended4StageMaps
- ShaderTransparentChicagoExtended4StageMapsFlags
- ShaderTransparentChicagoExtendedExtraFlags
- ShaderTransparentChicagoExtendedExtraLayers
- ShaderTransparentChicagoExtendedFlags
- ShaderTransparentChicagoExtraFlags
- ShaderTransparentChicagoExtraLayer
- ShaderTransparentChicagoFlags
- ShaderTransparentChicagoMap
- ShaderTransparentChicagoMapsFlags
- ShaderTransparentGeneric
- ShaderTransparentGenericExtraLayers
- ShaderTransparentGenericFlags
- ShaderTransparentGenericMap
- ShaderTransparentGenericMapFlags
- ShaderTransparentGenericStage
- ShaderTransparentGenericStageFlags
- ShaderTransparentGlass
- ShaderTransparentGlassFlags
- ShaderTransparentMapAnimation
- ShaderTransparentMeter
- ShaderTransparentMeterFlags
- ShaderTransparentPlasma
- ShaderTransparentWater
- ShaderTransparentWaterFlags
- ShaderTransparentWaterRipple
- Sky
- SkyAnimations
- SkyLights
- SkyLightsFlags
- SkyShaderFunctions
- Sound
- SoundEnvironment
- SoundFlags
- SoundLooping
- SoundLoopingDetailSounds
- SoundLoopingDetailSoundsFlags
- SoundLoopingFlags
- SoundLoopingTrack
- SoundLoopingTrackFlags
- SoundPermutation
- SoundPitchRange
- SoundScenery
- Spheroid
- StringList
- StringListStringReferences
- TableResourceHandle
- TagCollection
- TagCollectionTagReferences
- TagEntry
- TagHandle
- TagRawData
- TagReference
- UiWidgetCollection
- UiWidgetCollectionUiWidgetDefinitions
- UiWidgetDefinition
- UiWidgetDefinitionChildWidget
- UiWidgetDefinitionChildWidgetFlags
- UiWidgetDefinitionConditionalWidgets
- UiWidgetDefinitionConditionalWidgetsFlags
- UiWidgetDefinitionEventFlags
- UiWidgetDefinitionEventHandler
- UiWidgetDefinitionFlags
- UiWidgetDefinitionFlags1
- UiWidgetDefinitionFlags2
- UiWidgetDefinitionGameDataInput
- UiWidgetDefinitionSearchAndReplaceFunctions
- UIWidgetEventRecord
- UnicodeStringList
- UnicodeStringReference
- Unit
- UnitAnimationData
- UnitAnimationFlags
- UnitCamera
- UnitCameraTracks
- UnitControlData
- UnitControlFlags
- UnitDamageResult
- UnitDialogueVariants
- UnitFlags
- UnitHudInterface
- UnitHudInterfaceMeters
- UnitHudInterfaceMetersFlags1
- UnitHudInterfaceMetersMultitexOverlay
- UnitHudInterfaceMetersMultitexOverlayEffectors
- UnitHudInterfaceMultitexOverlay
- UnitHudInterfaceMultitexOverlay1
- UnitHudInterfaceMultitexOverlay2
- UnitHudInterfaceMultitexOverlay3
- UnitHudInterfaceMultitexOverlay4
- UnitHudInterfaceMultitexOverlayEffectors
- UnitHudInterfaceMultitexOverlayEffectors1
- UnitHudInterfaceMultitexOverlayEffectors2
- UnitHudInterfaceMultitexOverlayEffectors3
- UnitHudInterfaceMultitexOverlayEffectors4
- UnitHudInterfaceOverlays
- UnitHudInterfaceOverlaysFlags
- UnitHudInterfaceOverlaysMultitexOverlay
- UnitHudInterfaceOverlaysMultitexOverlayEffectors
- UnitHudInterfaceSounds
- UnitHudInterfaceSoundsLatchedTo
- UnitNewHudInterface
- UnitObject
- UnitObjectFlags
- UnitPersistentControl
- UnitPoweredSeats
- UnitRecentDamager
- UnitSeats
- UnitSeatsCameraTracks
- UnitSeatsFlags
- UnitSeatsUnitHudInterface
- UnitSpeech
- UnitSpeechData
- UnitWeapons
- Vector2d
- Vector3d
- VectorFont
- VectorFontData
- VectorFontFlags
- VectorFontStyle
- Vehicle
- VehicleFlags
- VehicleNetwork
- VehicleNetworkData
- VehicleObject
- VehicleObjectFlags
- VirtualKeyboard
- VirtualKeyboardVirtualKeys
- Weapon
- WeaponFlags
- WeaponHudInterface
- WeaponHudInterfaceCrosshairs
- WeaponHudInterfaceCrosshairsCrosshairOverlays
- WeaponHudInterfaceCrosshairsCrosshairOverlaysFlags
- WeaponHudInterfaceFlags
- WeaponHudInterfaceFlags1
- WeaponHudInterfaceMeterElement
- WeaponHudInterfaceNumberElement
- WeaponHudInterfaceNumberElementFlags
- WeaponHudInterfaceNumberElementWeaponSpecificFlags
- WeaponHudInterfaceOverlayElement
- WeaponHudInterfaceOverlayElementOverlays
- WeaponHudInterfaceOverlayElementOverlaysFlags
- WeaponHudInterfaceOverlayElementOverlaysType
- WeaponHudInterfaceScreenEffect
- WeaponHudInterfaceScreenEffectFlags
- WeaponHudInterfaceScreenEffectFlags1
- WeaponHudInterfaceScreenEffectFlags2
- WeaponHudInterfaceScreenEffectFlags3
- WeaponHudInterfaceStaticElement
- WeaponHudInterfaceStaticElementMultitexOverlay
- WeaponHudInterfaceStaticElementMultitexOverlayEffectors
- WeaponMagazines
- WeaponMagazinesFlags
- WeaponMagazinesMagazines
- WeaponNetwork
- WeaponNetworkData
- WeaponObject
- WeaponObjectMagazine
- WeaponObjectTrigger
- WeaponPredictedResources
- WeaponReloadStartData
- WeaponTriggers
- WeaponTriggersFiringEffects
- WeaponTriggersFlags
- WeatherParticleSystem
- WeatherParticleSystemFlags
- WeatherParticleSystemParticleTypes
- WeatherParticleSystemParticleTypesFlags
- WeatherParticleSystemParticleTypesFlags1
- WeatherParticleSystemParticleTypesMapFlags
- WeatherParticleSystemParticleTypesShaderFlags
- Widget
- WidgetAnimationData
- WidgetEventDispatchEvent
- WidgetListParameters
- WidgetLoadedEvent
- WidgetTextBoxParameters
- Wind
Enumerations and aliases¶
- ActorDefensiveCrouchType
- ActorLeaderType
- ActorPlayerDangerTrigger
- ActorType
- ActorUnreachableDangerTrigger
- ActorVariantGrenadeStimulus
- ActorVariantGrenadeType
- ActorVariantMovementType
- ActorVariantSpecialFireMode
- ActorVariantSpecialFireSituation
- ActorVariantTrajectoryType
- ActorVehicleDangerTrigger
- BipedAIn
- BipedBIn
- BipedCIn
- BipedDIn
- BitmapDataFormat
- BitmapDataType
- BitmapFormat
- BitmapSpriteBudgetSize
- BitmapSpriteUsage
- BitmapType
- BitmapUsage
- CacheFileTargetPlatform
- CameraType
- CollisionResultType
- ContinuousDamageEffectCategory
- ContinuousDamageEffectSideEffect
- ContrailAnchor
- ContrailRenderType
- DamageEffectCategory
- DamageEffectFadeFunction
- DamageEffectFadeFunction1
- DamageEffectFadeFunction2
- DamageEffectFadeFunction3
- DamageEffectFalloffFunction
- DamageEffectPriority
- DamageEffectSideEffect
- DamageEffectType
- DecalLayer
- DecalType
- DetailObjectCollectionCollectionType
- DeviceAIn
- DeviceBIn
- DeviceCIn
- DeviceControlTriggersWhen
- DeviceControlType
- DeviceDIn
- DeviceMachineCollisionResponse
- DeviceMachineType
- EffectEventPartCreateIn
- EffectEventPartCreateIn1
- EffectEventParticleCreate
- EffectEventParticleCreateIn
- EffectEventParticleCreateIn1
- EffectEventParticleDistributionFunction
- EquipmentGrenadeType
- EquipmentPowerupType
- FlagAttachedEdgeShape
- FlagTrailingEdgeShape
- GameConnectionType
- GameEngineType
- GlowBoundaryEffect
- GlowNormalParticleDistribution
- GlowTrailingParticleDistribution
- HudInterfaceAnchor
- HudInterfaceBlendFunction
- HudInterfaceCanvasSize
- HudInterfaceChildAnchor
- HudInterfaceEffectorDestination
- HudInterfaceEffectorDestinationType
- HudInterfaceEffectorSource
- HudInterfaceMultitextureOverlayAnchor
- HudInterfaceWrapMode
- InputDeviceDefaultsType
- ItemAIn
- ItemBIn
- ItemCIn
- ItemDIn
- LensFlareOcclusionOffsetDirection
- LensFlareReflectionsBrightnessScaledBy
- LensFlareReflectionsRadiusScaledBy
- LensFlareRotationFunction
- LightFalloffFunction
- MeterAnchorColors
- MeterInterpolateColors
- ModelAnimationsAnimationsFrameInfoType
- ModelAnimationsAnimationsType
- ModelAnimationsObjectsFunctionControls
- ModelCollisionGeometryMaterialsMaterialType
- ModelCollisionGeometryShieldFailureFunction
- ModelCollisionGeometryShieldMaterialType
- NodeOrientationBuffer
- ObjectAIn
- ObjectAttachmentsChangeColor
- ObjectBIn
- ObjectCIn
- ObjectDIn
- ObjectFunctionsBoundsMode
- ObjectFunctionsMapTo
- ObjectPredictedResourcesType
- ObjectType
- ParticleAnchor
- ParticleOrientation
- ParticleSystemParticleTypesComplexSpriteRenderModes
- ParticleSystemParticleTypesParticleCreationPhysics
- ParticleSystemParticleTypesParticleStatesAnchor
- ParticleSystemParticleTypesStatesParticleCreationPhysics
- ParticleSystemParticleTypesStatesParticleUpdatePhysics
- ParticleSystemSystemUpdatePhysics
- PhysicsMassPointsFrictionType
- PlayerActionResult
- ProjectileAIn
- ProjectileBIn
- ProjectileCIn
- ProjectileDetonationNoise
- ProjectileDetonationTimerStarts
- ProjectileDIn
- ProjectileImpactNoise
- ProjectileMaterialResponsesResponse
- ProjectileMaterialResponsesResponse1
- ProjectileMaterialResponsesScaleEffectsBy
- ScenarioAiConversationsLinesAddressee
- ScenarioAiConversationsParticipantsActorType
- ScenarioAiConversationsParticipantsSelectionType
- ScenarioCommandListsCommandsAtomType
- ScenarioCutsceneTitleJustification
- ScenarioCutsceneTitleStyle
- ScenarioEncountersFiringPositionsGroupIndex
- ScenarioEncountersPlatoonsChangeAttackingDefendingStateWhen
- ScenarioEncountersPlatoonsManeuverWhen
- ScenarioEncountersPlayerStartingLocationsType0
- ScenarioEncountersPlayerStartingLocationsType1
- ScenarioEncountersPlayerStartingLocationsType2
- ScenarioEncountersPlayerStartingLocationsType3
- ScenarioEncountersSearchBehavior
- ScenarioEncountersSquadsInitialState
- ScenarioEncountersSquadsMajorUpgrade
- ScenarioEncountersSquadsReturnState
- ScenarioEncountersSquadsStartingLocationsInitialState
- ScenarioEncountersSquadsStartingLocationsReturnState
- ScenarioEncountersSquadsUniqueLeaderType
- ScenarioEncountersTeamIndex
- ScenarioFunctionsBoundsMode
- ScenarioFunctionsMapTo
- ScenarioGlobalsType
- ScenarioNetgameEquipmentType0
- ScenarioNetgameEquipmentType1
- ScenarioNetgameEquipmentType2
- ScenarioNetgameEquipmentType3
- ScenarioNetgameFlagsType
- ScenarioPlayerStartingLocationsType0
- ScenarioPlayerStartingLocationsType1
- ScenarioPlayerStartingLocationsType2
- ScenarioPlayerStartingLocationsType3
- ScenarioPredictedResourcesType
- ScenarioScriptsReturnType
- ScenarioScriptsScriptType
- ScenarioStartingEquipmentType0
- ScenarioStartingEquipmentType1
- ScenarioStartingEquipmentType2
- ScenarioStartingEquipmentType3
- ScenarioStructureBspClustersPredictedResourcesType
- ScenarioTriggerVolumeType
- ScenarioType
- ShaderDetailLevel
- ShaderEnvironmentDetailMapFunction
- ShaderEnvironmentMicroDetailMapFunction
- ShaderEnvironmentType
- ShaderEnvironmentType1
- ShaderFramebufferBlendFunction
- ShaderFramebufferFadeMode
- ShaderFunctionIoReference
- ShaderFunctionOutputReference
- ShaderMaterialType
- ShaderModelChangeColorSource
- ShaderModelColorSource
- ShaderModelDetailFunction
- ShaderModelDetailMask
- ShaderTransparentChicagoExtended2StageMapsAlphaFunction
- ShaderTransparentChicagoExtended2StageMapsColorFunction
- ShaderTransparentChicagoExtended4StageMapsAlphaFunction
- ShaderTransparentChicagoExtended4StageMapsColorFunction
- ShaderTransparentChicagoMapsAlphaFunction
- ShaderTransparentChicagoMapsColorFunction
- ShaderTransparentFirstMapType
- ShaderTransparentGenericStageColor0Source
- ShaderTransparentGenericStageInputAlpha
- ShaderTransparentGenericStageInputAlphaMapping
- ShaderTransparentGenericStageInputColor
- ShaderTransparentGenericStageInputColorMapping
- ShaderTransparentGenericStageOutputAlpha
- ShaderTransparentGenericStageOutputColor
- ShaderTransparentGenericStageOutputColorFunction
- ShaderTransparentGenericStageOutputMapping
- ShaderTransparentGlassReflectionType
- ShaderTransparentPlasmaTintColorSource
- ShaderType
- SoundClass
- SoundCompression
- SoundEncoding
- SoundPermutationCompression
- SoundSampleRate
- TagData
- TagGroup
- TrianglesBufferType
- UiWidgetControllerIndex
- UiWidgetDefinitionEventFunction
- UiWidgetDefinitionEventType
- UiWidgetDefinitionGameDataInputFunction
- UiWidgetDefinitionJustification
- UiWidgetDefinitionSearchAndReplaceFunctionsReplaceFunction
- UIWidgetEventRecordType
- UiWidgetType
- UnitAIn
- UnitBIn
- UnitCIn
- UnitConstantSoundVolume
- UnitDefaultTeam
- UnitDIn
- UnitGrenadeType
- UnitHudInterfaceMetersType
- UnitHudInterfaceOverlaysType
- UnitMotionSensorBlipSize
- VectorFontDataFormat
- VehicleAIn
- VehicleBIn
- VehicleCIn
- VehicleDIn
- VehicleType
- VirtualKeyboardVirtualKeysKeyboardKey
- WaveFunction
- WeaponAIn
- WeaponBIn
- WeaponCIn
- WeaponDIn
- WeaponHudInterfaceCrosshairsCanUseOnMapType
- WeaponHudInterfaceCrosshairsCrosshairType
- WeaponHudInterfaceMeterElementCanUseOnMapType
- WeaponHudInterfaceMeterElementStateAttachedTo
- WeaponHudInterfaceNumberElementCanUseOnMapType
- WeaponHudInterfaceNumberElementStateAttachedTo
- WeaponHudInterfaceOverlayElementCanUseOnMapType
- WeaponHudInterfaceOverlayElementStateAttachedTo
- WeaponHudInterfaceStaticElementCanUseOnMapType
- WeaponHudInterfaceStaticElementStateAttachedTo
- WeaponMovementPenalized
- WeaponPredictedResourcesType
- WeaponSecondaryTriggerMode
- WeaponTriggersDistributionFunction
- WeaponTriggersFiringNoise
- WeaponTriggersOverchargedAction
- WeaponWeaponType
- WeatherParticleSystemParticleTypesAnchor
- WeatherParticleSystemParticleTypesRenderDirectionSource
- WeatherParticleSystemParticleTypesRenderMode