Skip to content

Commands

Every console command Ringworld adds or changes. The stock script functions and globals are unchanged and not listed here.

Commands starting with balltze_ are provided by Balltze. Booleans accept 1, true or on; anything else counts as false. Commands marked as saved store their value in Documents\My Games\ringworld\balltze\config\settings.json and apply it again on the next launch.

Commands from Balltze and from plugins work like the stock ones in the console: TAB completes them, and help <command> prints their parameters and description.

Engine

Command Description
clear Clears the console. Same as cls.
rasterizer_environment_fog_screen <boolean> Turns the fog screen on or off.

Console and developer mode

Typing one of these commands without arguments prints its current value.

Command Description Saved
balltze_set_console_enabled <boolean> Enables the console without -console. On by default. Yes
balltze_set_console_key_binding <key> Sets the key that opens the console. See key names. Yes
balltze_set_devmode_enabled <boolean> Enables developer mode without -devmode. See Debug tools. Yes

Chat

See Chat for defaults.

Command Description Saved
balltze_set_chat_position <x> <bottom> Distance from the side edge and the bottom edge, in pixels. Yes
balltze_set_chat_alignment <left or right> Screen edge the chat is placed against. Yes
balltze_set_chat_width <width> Maximum width, in pixels. Yes
balltze_set_chat_height <rows> Messages visible while the chat is open. Yes
balltze_set_chat_opacity <opacity> Opacity from 0 to 1. Yes
balltze_set_chat_background_color <a> <r> <g> <b> Color of the panel behind the open chat. Yes
balltze_set_chat_message_background_color <a> <r> <g> <b> Color of the box behind each message. Yes
balltze_set_chat_font <tag path> Font of the chat, a font or vector_font tag. Yes

Rendering

Command Description Saved
balltze_set_model_shader_extension <boolean> Turns the model shader extension on or off. No

Plugins

Command Description Saved
balltze_reload_plugins Reloads the plugins that allow it. See Reloading. No