avoidFriendsLineOfFire |
boolean |
crouchWhenInLineOfFire |
boolean |
fixedCrouchFacing |
boolean |
cannotMoveWhileCrouching |
boolean |
suicidalMeleeAttack |
boolean |
swarm |
boolean |
diveOffLedges |
boolean |
alwaysChargeInAttackingMode |
boolean |
crouchWhenHidingFromUnopposable |
boolean |
panickedByUnopposableEnemy |
boolean |
flying |
boolean |
berserkingUsesPanickedMovement |
boolean |
alwaysBerserkInAttackingMode |
boolean |
stalkingFreezeIfExposed |
boolean |
useStalkingBehavior |
boolean |
defensiveCrouchWhileCharging |
boolean |
crouchingMustMoveForward |
boolean |
standingMustMoveForward |
boolean |
startFiringBeforeAligned |
boolean |
getsInVehiclesWithPlayer |
boolean |
alwaysChargeAtEnemies |
boolean |
panicWhenSurprised |
boolean |
mustCrouchToShoot |
boolean |
unused1 |
boolean |
crouchWhenGuarding |
boolean |
crouchWhenNotInCombat |
boolean |
tryToStayStillWhenCrouched |
boolean |
shootAtTargetSLastLocation |
boolean |
unused |
boolean |
sneakUncoveringPursuitPosition |
boolean |
sneakUncoveringTarget |
boolean |
canSeeInDarkness |
boolean |