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ActorVariant

Fields

Field Type
flags ActorVariantFlags
actorDefinition TagReference
unit TagReference
majorVariant TagReference
movementType ActorVariantMovementType
initialCrouchChance number
crouchTimeLower number
crouchTimeUpper number
runTimeLower number
runTimeUpper number
weapon TagReference
maximumFiringDistance number
rateOfFire number
projectileError number
firstBurstDelayTimeLower number
firstBurstDelayTimeUpper number
newTargetFiringPatternTime number
surpriseDelayTime number
surpriseFireWildlyTime number
deathFireWildlyChance number
deathFireWildlyTime number
desiredCombatRangeLower number
desiredCombatRangeUpper number
customStandGunOffset Vector3d
customCrouchGunOffset Vector3d
targetTracking number
targetLeading number
weaponDamageModifier number
damagePerSecond number
burstOriginRadius number
burstOriginAngle number
burstReturnLengthLower number
burstReturnLengthUpper number
burstReturnAngle number
burstDurationLower number
burstDurationUpper number
burstSeparationLower number
burstSeparationUpper number
burstAngularVelocity number
specialDamageModifier number
specialProjectileError number
newTargetBurstDuration number
newTargetBurstSeparation number
newTargetRateOfFire number
newTargetProjectileError number
movingBurstDuration number
movingBurstSeparation number
movingRateOfFire number
movingProjectileError number
berserkBurstDuration number
berserkBurstSeparation number
berserkRateOfFire number
berserkProjectileError number
superBallisticRange number
bombardmentRange number
modifiedVisionRange number
specialFireMode ActorVariantSpecialFireMode
specialFireSituation ActorVariantSpecialFireSituation
specialFireChance number
specialFireDelay number
meleeRange number
meleeAbortRange number
berserkFiringRangesLower number
berserkFiringRangesUpper number
berserkMeleeRange number
berserkMeleeAbortRange number
grenadeType ActorVariantGrenadeType
trajectoryType ActorVariantTrajectoryType
grenadeStimulus ActorVariantGrenadeStimulus
minimumEnemyCount integer
enemyRadius number
grenadeVelocity number
grenadeRangesLower number
grenadeRangesUpper number
collateralDamageRadius number
grenadeChance number
grenadeCheckTime number
encounterGrenadeTimeout number
equipment TagReference
grenadeCountLower integer
grenadeCountUpper integer
dontDropGrenadesChance number
dropWeaponLoadedLower number
dropWeaponLoadedUpper number
dropWeaponAmmoLower integer
dropWeaponAmmoUpper integer
bodyVitality number
shieldVitality number
shieldSappingRadius number
forcedShaderPermutation integer
changeColors ActorVariantChangeColors[]