flags |
ActorVariantFlags |
actorDefinition |
TagReference |
unit |
TagReference |
majorVariant |
TagReference |
movementType |
ActorVariantMovementType |
initialCrouchChance |
number |
crouchTimeLower |
number |
crouchTimeUpper |
number |
runTimeLower |
number |
runTimeUpper |
number |
weapon |
TagReference |
maximumFiringDistance |
number |
rateOfFire |
number |
projectileError |
number |
firstBurstDelayTimeLower |
number |
firstBurstDelayTimeUpper |
number |
newTargetFiringPatternTime |
number |
surpriseDelayTime |
number |
surpriseFireWildlyTime |
number |
deathFireWildlyChance |
number |
deathFireWildlyTime |
number |
desiredCombatRangeLower |
number |
desiredCombatRangeUpper |
number |
customStandGunOffset |
Vector3d |
customCrouchGunOffset |
Vector3d |
targetTracking |
number |
targetLeading |
number |
weaponDamageModifier |
number |
damagePerSecond |
number |
burstOriginRadius |
number |
burstOriginAngle |
number |
burstReturnLengthLower |
number |
burstReturnLengthUpper |
number |
burstReturnAngle |
number |
burstDurationLower |
number |
burstDurationUpper |
number |
burstSeparationLower |
number |
burstSeparationUpper |
number |
burstAngularVelocity |
number |
specialDamageModifier |
number |
specialProjectileError |
number |
newTargetBurstDuration |
number |
newTargetBurstSeparation |
number |
newTargetRateOfFire |
number |
newTargetProjectileError |
number |
movingBurstDuration |
number |
movingBurstSeparation |
number |
movingRateOfFire |
number |
movingProjectileError |
number |
berserkBurstDuration |
number |
berserkBurstSeparation |
number |
berserkRateOfFire |
number |
berserkProjectileError |
number |
superBallisticRange |
number |
bombardmentRange |
number |
modifiedVisionRange |
number |
specialFireMode |
ActorVariantSpecialFireMode |
specialFireSituation |
ActorVariantSpecialFireSituation |
specialFireChance |
number |
specialFireDelay |
number |
meleeRange |
number |
meleeAbortRange |
number |
berserkFiringRangesLower |
number |
berserkFiringRangesUpper |
number |
berserkMeleeRange |
number |
berserkMeleeAbortRange |
number |
grenadeType |
ActorVariantGrenadeType |
trajectoryType |
ActorVariantTrajectoryType |
grenadeStimulus |
ActorVariantGrenadeStimulus |
minimumEnemyCount |
integer |
enemyRadius |
number |
grenadeVelocity |
number |
grenadeRangesLower |
number |
grenadeRangesUpper |
number |
collateralDamageRadius |
number |
grenadeChance |
number |
grenadeCheckTime |
number |
encounterGrenadeTimeout |
number |
equipment |
TagReference |
grenadeCountLower |
integer |
grenadeCountUpper |
integer |
dontDropGrenadesChance |
number |
dropWeaponLoadedLower |
number |
dropWeaponLoadedUpper |
number |
dropWeaponAmmoLower |
integer |
dropWeaponAmmoUpper |
integer |
bodyVitality |
number |
shieldVitality |
number |
shieldSappingRadius |
number |
forcedShaderPermutation |
integer |
changeColors |
ActorVariantChangeColors[] |