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ContinuousDamageEffectFlags

Fields

Field Type
infectionFormPop boolean
canCauseMultiplayerHeadshots boolean
onlyHurtsOneInfectionForm boolean
skipsShields boolean
damageIndicatorsAlwaysPointDown boolean
causesFlamingDeath boolean
onlyHurtsShields boolean
detonatesExplosives boolean
doesNotPingUnits boolean
doesNotHurtFriends boolean
pingsResistantUnits boolean
canCauseHeadshots boolean
doesNotHurtOwner boolean