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DamageEffect

Fields

Field Type
radiusLower number
radiusUpper number
cutoffScale number
flags DamageEffectFlags
type DamageEffectType
priority DamageEffectPriority
duration number
fadeFunction DamageEffectFadeFunction
maximumIntensity number
color ColorARGB
frequency number
duration1 number
fadeFunction1 DamageEffectFadeFunction1
frequency1 number
duration2 number
fadeFunction2 DamageEffectFadeFunction2
duration3 number
fadeFunction3 DamageEffectFadeFunction3
rotation number
pushback number
jitterLower number
jitterUpper number
angle number
duration4 number
falloffFunction DamageEffectFalloffFunction
randomTranslation number
randomRotation number
wobbleFunction WaveFunction
wobbleFunctionPeriod number
wobbleWeight number
sound TagReference
forwardVelocity number
forwardRadius number
forwardExponent number
outwardVelocity number
outwardRadius number
outwardExponent number
sideEffect DamageEffectSideEffect
category DamageEffectCategory
flags1 DamageEffectFlags1
aoeCoreRadius number
damageLowerBound number
damageUpperBoundLower number
damageUpperBoundUpper number
vehiclePassthroughPenalty number
activeCamouflageDamage number
stun number
maximumStun number
stunTime number
instantaneousAcceleration number
dirt number
sand number
stone number
snow number
wood number
metalHollow number
metalThin number
metalThick number
rubber number
glass number
forceField number
grunt number
hunterArmor number
hunterSkin number
elite number
jackal number
jackalEnergyShield number
engineer number
engineerForceField number
floodCombatForm number
floodCarrierForm number
cyborg number
cyborgEnergyShield number
armoredHuman number
human number
sentinel number
monitor number
plastic number
water number
leaves number
eliteEnergyShield number
ice number
hunterShield number