flags |
ModelCollisionGeometryFlags |
indirectDamageMaterial |
integer |
maximumBodyVitality |
number |
bodySystemShock |
number |
friendlyDamageResistance |
number |
localizedDamageEffect |
TagReference |
areaDamageEffectThreshold |
number |
areaDamageEffect |
TagReference |
bodyDamagedThreshold |
number |
bodyDamagedEffect |
TagReference |
bodyDepletedEffect |
TagReference |
bodyDestroyedThreshold |
number |
bodyDestroyedEffect |
TagReference |
maximumShieldVitality |
number |
shieldMaterialType |
ModelCollisionGeometryShieldMaterialType |
shieldFailureFunction |
ModelCollisionGeometryShieldFailureFunction |
shieldFailureThreshold |
number |
failingShieldLeakFraction |
number |
minimumStunDamage |
number |
stunTime |
number |
rechargeTime |
number |
shieldDamagedThreshold |
number |
shieldDamagedEffect |
TagReference |
shieldDepletedEffect |
TagReference |
shieldRechargingEffect |
TagReference |
runtimeShieldRechargeVelocity |
number |
materials |
ModelCollisionGeometryMaterials[] |
regions |
ModelCollisionGeometryRegions[] |
modifiers |
ModelCollisionGeometryModifier[] |
xLower |
number |
xUpper |
number |
yLower |
number |
yUpper |
number |
zLower |
number |
zUpper |
number |
pathfindingSpheres |
ModelCollisionGeometryPathfindingSpheres[] |
nodes |
ModelCollisionGeometryNodes[] |