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ModelCollisionGeometryMaterialsMaterialType

Values

  • "hunterShield"
  • "ice"
  • "eliteEnergyShield"
  • "leaves"
  • "water"
  • "plastic"
  • "monitor"
  • "sentinel"
  • "humanSkin"
  • "humanArmor"
  • "cyborgEnergyShield"
  • "cyborgArmor"
  • "floodCarrierForm"
  • "floodCombatForm"
  • "engineerForceField"
  • "engineerSkin"
  • "jackalEnergyShield"
  • "jackal"
  • "elite"
  • "hunterSkin"
  • "hunterArmor"
  • "grunt"
  • "forceField"
  • "glass"
  • "rubber"
  • "metalThick"
  • "metalThin"
  • "metalHollow"
  • "wood"
  • "snow"
  • "stone"
  • "sand"
  • "dirt"