name |
string |
actorType |
integer |
platoon |
integer |
initialState |
ScenarioEncountersSquadsInitialState |
returnState |
ScenarioEncountersSquadsReturnState |
flags |
ScenarioEncountersSquadsFlags |
uniqueLeaderType |
ScenarioEncountersSquadsUniqueLeaderType |
maneuverToSquad |
integer |
squadDelayTime |
number |
attacking |
ScenarioEncountersSquadsAttacking |
attackingSearch |
ScenarioEncountersSquadsAttackingSearch |
attackingGuard |
ScenarioEncountersSquadsAttackingGuard |
defending |
ScenarioEncountersSquadsDefending |
defendingSearch |
ScenarioEncountersSquadsDefendingSearch |
defendingGuard |
ScenarioEncountersSquadsDefendingGuard |
pursuing |
ScenarioEncountersSquadsPursuing |
normalDiffCount |
integer |
insaneDiffCount |
integer |
majorUpgrade |
ScenarioEncountersSquadsMajorUpgrade |
respawnMinActors |
integer |
respawnMaxActors |
integer |
respawnTotal |
integer |
respawnDelayLower |
number |
respawnDelayUpper |
number |
movePositions |
ScenarioEncountersSquadsMovePositions[] |
startingLocations |
ScenarioEncountersSquadsStartingLocations[] |