Skip to content
Balltze
ScenarioEquipmentPalette
Initializing search
Home
Install
Features
Map creation
Plugins
Reference
Balltze
Home
Install
Features
Features
Overview
Engine
Engine
High frame rate
Extended limits
Map loading
Loading maps from tags
Graphics
Graphics
Video settings
Window modes
Fog screen
Rendering fixes
Bump mapped models
Transparent generic shaders
User interface
User interface
HUD
HUD meters
Widescreen and menus
Vector fonts
Console
Input
Input
Input
Multiplayer
Multiplayer
Chat
Network
Dedicated server
Debug tools
Map creation
Map creation
Tag extensions
Shader model extended
Vector fonts
Ringtool
Plugins
Plugins
Introduction
Creating your first Lua plugin
API reference
API reference
API overview
Balltze
Balltze
Events
Commands
Configuration files
Network
Filesystem
Logger
Timers and utilities
Easing curves
Memory
Engine
Engine
Engine.camera
Engine.cacheFile
Engine.game
Engine.script
Engine.tag
Engine.object
Engine.physics
Engine.player
Engine.terminal
Engine.uiWidget
Engine.input
Engine.interface
Types
Types
Types
Type index
Reference
Reference
Commands
Launch arguments
Files
Table of contents
Fields
ScenarioEquipmentPalette
¶
Fields
¶
Field
Type
name
TagReference