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ScenarioStructureBsp

Fields

Field Type
lightmaps TagReference
vehicleFloor number
vehicleCeiling number
defaultAmbientColor ColorRGB
defaultDistantLight0Color ColorRGB
defaultDistantLight0Direction Vector3d
defaultDistantLight1Color ColorRGB
defaultDistantLight1Direction Vector3d
defaultReflectionTint ColorARGB
defaultShadowVector Vector3d
defaultShadowColor ColorRGB
collisionMaterials ScenarioStructureBspCollisionMaterials[]
collisionBsp ScenarioStructureBspCollisionBsp[]
nodes ScenarioStructureBspNodes[]
worldBoundsXLower number
worldBoundsXUpper number
worldBoundsYLower number
worldBoundsYUpper number
worldBoundsZLower number
worldBoundsZUpper number
leaves ScenarioStructureBspLeaf[]
leafSurfaces ScenarioStructureBspLeafSurface[]
surfaces ScenarioStructureBspSurface[]
lightmaps1 ScenarioStructureBspLightmaps[]
lensFlares ScenarioStructureBspLensFlares[]
lensFlareMarkers ScenarioStructureBspLensFlareMarker[]
clusters ScenarioStructureBspClusters[]
clusterData TagRawData
clusterPortals ScenarioStructureBspClusterPortals[]
breakableSurfaces ScenarioStructureBspBreakableSurface[]
fogPlanes ScenarioStructureBspFogPlane[]
fogRegions ScenarioStructureBspFogRegions[]
fogPalette ScenarioStructureBspFogPalette[]
weatherPalette ScenarioStructureBspWeatherPalette[]
weatherPolyhedra ScenarioStructureBspWeatherPolyhedra[]
pathfindingSurfaces ScenarioStructureBspPathfindingSurface[]
pathfindingEdges ScenarioStructureBspPathfindingEdges[]
backgroundSoundPalette ScenarioStructureBspBackgroundSoundPalette[]
soundEnvironmentPalette ScenarioStructureBspSoundEnvironmentPalette[]
soundPasData TagRawData
markers ScenarioStructureBspMarker[]
detailObjects ScenarioStructureBspDetailObject[]
runtimeDecals ScenarioStructureBspRuntimeDecals[]
leafMapLeaves ScenarioStructureBspLeafMapLeaf[]
leafMapPortals ScenarioStructureBspLeafMapPortals[]