lightmaps |
TagReference |
vehicleFloor |
number |
vehicleCeiling |
number |
defaultAmbientColor |
ColorRGB |
defaultDistantLight0Color |
ColorRGB |
defaultDistantLight0Direction |
Vector3d |
defaultDistantLight1Color |
ColorRGB |
defaultDistantLight1Direction |
Vector3d |
defaultReflectionTint |
ColorARGB |
defaultShadowVector |
Vector3d |
defaultShadowColor |
ColorRGB |
collisionMaterials |
ScenarioStructureBspCollisionMaterials[] |
collisionBsp |
ScenarioStructureBspCollisionBsp[] |
nodes |
ScenarioStructureBspNodes[] |
worldBoundsXLower |
number |
worldBoundsXUpper |
number |
worldBoundsYLower |
number |
worldBoundsYUpper |
number |
worldBoundsZLower |
number |
worldBoundsZUpper |
number |
leaves |
ScenarioStructureBspLeaf[] |
leafSurfaces |
ScenarioStructureBspLeafSurface[] |
surfaces |
ScenarioStructureBspSurface[] |
lightmaps1 |
ScenarioStructureBspLightmaps[] |
lensFlares |
ScenarioStructureBspLensFlares[] |
lensFlareMarkers |
ScenarioStructureBspLensFlareMarker[] |
clusters |
ScenarioStructureBspClusters[] |
clusterData |
TagRawData |
clusterPortals |
ScenarioStructureBspClusterPortals[] |
breakableSurfaces |
ScenarioStructureBspBreakableSurface[] |
fogPlanes |
ScenarioStructureBspFogPlane[] |
fogRegions |
ScenarioStructureBspFogRegions[] |
fogPalette |
ScenarioStructureBspFogPalette[] |
weatherPalette |
ScenarioStructureBspWeatherPalette[] |
weatherPolyhedra |
ScenarioStructureBspWeatherPolyhedra[] |
pathfindingSurfaces |
ScenarioStructureBspPathfindingSurface[] |
pathfindingEdges |
ScenarioStructureBspPathfindingEdges[] |
backgroundSoundPalette |
ScenarioStructureBspBackgroundSoundPalette[] |
soundEnvironmentPalette |
ScenarioStructureBspSoundEnvironmentPalette[] |
soundPasData |
TagRawData |
markers |
ScenarioStructureBspMarker[] |
detailObjects |
ScenarioStructureBspDetailObject[] |
runtimeDecals |
ScenarioStructureBspRuntimeDecals[] |
leafMapLeaves |
ScenarioStructureBspLeafMapLeaf[] |
leafMapPortals |
ScenarioStructureBspLeafMapPortals[] |