SoundClass
Values
"gameEvent"
"scriptedDialogForceUnspatialized"
"scriptedDialogOther"
"scriptedEffect"
"scriptedDialogPlayer"
"firstPersonDamage"
"ambientComputers"
"ambientMachinery"
"ambientNature"
"music"
"deviceComputers"
"deviceNature"
"deviceMachinery"
"deviceForceField"
"deviceDoor"
"vehicleEngine"
"vehicleCollision"
"unitDialog"
"unitFootsteps"
"slowParticleImpacts"
"particleImpacts"
"objectImpacts"
"weaponIdle"
"weaponOverheat"
"weaponCharge"
"weaponEmpty"
"weaponReload"
"weaponReady"
"weaponFire"
"projectileDetonation"
"projectileImpact"