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SoundClass

Values

  • "gameEvent"
  • "scriptedDialogForceUnspatialized"
  • "scriptedDialogOther"
  • "scriptedEffect"
  • "scriptedDialogPlayer"
  • "firstPersonDamage"
  • "ambientComputers"
  • "ambientMachinery"
  • "ambientNature"
  • "music"
  • "deviceComputers"
  • "deviceNature"
  • "deviceMachinery"
  • "deviceForceField"
  • "deviceDoor"
  • "vehicleEngine"
  • "vehicleCollision"
  • "unitDialog"
  • "unitFootsteps"
  • "slowParticleImpacts"
  • "particleImpacts"
  • "objectImpacts"
  • "weaponIdle"
  • "weaponOverheat"
  • "weaponCharge"
  • "weaponEmpty"
  • "weaponReload"
  • "weaponReady"
  • "weaponFire"
  • "projectileDetonation"
  • "projectileImpact"