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Weapon

Inherits from Item.

Fields

Field Type
flags WeaponFlags
label string
secondaryTriggerMode WeaponSecondaryTriggerMode
maximumAlternateShotsLoaded integer
aIn WeaponAIn
bIn WeaponBIn
cIn WeaponCIn
dIn WeaponDIn
readyTime number
readyEffect TagReference
heatRecoveryThreshold number
overheatedThreshold number
heatDetonationThreshold number
heatDetonationFraction number
heatLossPerSecond number
heatIllumination number
overheated TagReference
detonation TagReference
playerMeleeDamage TagReference
playerMeleeResponse TagReference
actorFiringParameters TagReference
nearReticleRange number
farReticleRange number
intersectionReticleRange number
magnificationLevels integer
magnificationRangeLower number
magnificationRangeUpper number
autoaimAngle number
autoaimRange number
magnetismAngle number
magnetismRange number
deviationAngle number
movementPenalized WeaponMovementPenalized
forwardMovementPenalty number
sidewaysMovementPenalty number
minimumTargetRange number
lookingTimeModifier number
lightPowerOnTime number
lightPowerOffTime number
lightPowerOnEffect TagReference
lightPowerOffEffect TagReference
ageHeatRecoveryPenalty number
ageRateOfFirePenalty number
ageMisfireStart number
ageMisfireChance number
firstPersonModel TagReference
firstPersonAnimations TagReference
hudInterface TagReference
pickupSound TagReference
zoomInSound TagReference
zoomOutSound TagReference
activeCamoDing number
activeCamoRegrowthRate number
weaponType WeaponWeaponType
predictedResources WeaponPredictedResources[]
magazines WeaponMagazines[]
triggers WeaponTriggers[]