flags |
ActorFlags |
moreFlags |
ActorMoreFlags |
type |
ActorType |
maxVisionDistance |
number |
centralVisionAngle |
number |
maxVisionAngle |
number |
peripheralVisionAngle |
number |
peripheralDistance |
number |
standingGunOffset |
Vector3d |
crouchingGunOffset |
Vector3d |
hearingDistance |
number |
noticeProjectileChance |
number |
noticeVehicleChance |
number |
combatPerceptionTime |
number |
guardPerceptionTime |
number |
nonCombatPerceptionTime |
number |
runtimeAwarenessDeltaCombat |
number |
runtimeAwarenessDeltaGuard |
number |
runtimeAwarenessDeltaNonCombat |
number |
diveIntoCoverChance |
number |
emergeFromCoverChance |
number |
diveFromGrenadeChance |
number |
pathfindingRadius |
number |
glassIgnoranceChance |
number |
stationaryMovementDist |
number |
freeFlyingSidestep |
number |
beginMovingAngle |
number |
runtimeBeginMovementAngleCosine |
number |
maximumAimingDeviation |
Rotation2d |
maximumLookingDeviation |
Rotation2d |
noncombatLookDeltaL |
number |
noncombatLookDeltaR |
number |
combatLookDeltaL |
number |
combatLookDeltaR |
number |
idleAimingRange |
Rotation2d |
idleLookingRange |
Rotation2d |
eventLookTimeModifierLower |
number |
eventLookTimeModifierUpper |
number |
noncombatIdleFacingLower |
number |
noncombatIdleFacingUpper |
number |
noncombatIdleAimingLower |
number |
noncombatIdleAimingUpper |
number |
noncombatIdleLookingLower |
number |
noncombatIdleLookingUpper |
number |
guardIdleFacingLower |
number |
guardIdleFacingUpper |
number |
guardIdleAimingLower |
number |
guardIdleAimingUpper |
number |
guardIdleLookingLower |
number |
guardIdleLookingUpper |
number |
combatIdleFacingLower |
number |
combatIdleFacingUpper |
number |
combatIdleAimingLower |
number |
combatIdleAimingUpper |
number |
combatIdleLookingLower |
number |
combatIdleLookingUpper |
number |
runtimeMaximumAimingDeviationCosine |
Rotation2d |
runtimeMaximumLookingDeviationCosine |
Rotation2d |
doNotUse |
TagReference |
doNotUse1 |
TagReference |
unreachableDangerTrigger |
ActorUnreachableDangerTrigger |
vehicleDangerTrigger |
ActorVehicleDangerTrigger |
playerDangerTrigger |
ActorPlayerDangerTrigger |
dangerTriggerTimeLower |
number |
dangerTriggerTimeUpper |
number |
friendsKilledTrigger |
integer |
friendsRetreatingTrigger |
integer |
retreatTimeLower |
number |
retreatTimeUpper |
number |
coweringTimeLower |
number |
coweringTimeUpper |
number |
friendKilledPanicChance |
number |
leaderType |
ActorLeaderType |
leaderKilledPanicChance |
number |
panicDamageThreshold |
number |
surpriseDistance |
number |
hideBehindCoverTimeLower |
number |
hideBehindCoverTimeUpper |
number |
hideTargetNotVisibleTime |
number |
hideShieldFraction |
number |
attackShieldFraction |
number |
pursueShieldFraction |
number |
defensiveCrouchType |
ActorDefensiveCrouchType |
attackingCrouchThreshold |
number |
defendingCrouchThreshold |
number |
minStandTime |
number |
minCrouchTime |
number |
defendingHideTimeModifier |
number |
attackingEvasionThreshold |
number |
defendingEvasionThreshold |
number |
evasionSeekCoverChance |
number |
evasionDelayTime |
number |
maxSeekCoverDistance |
number |
coverDamageThreshold |
number |
stalkingDiscoveryTime |
number |
stalkingMaxDistance |
number |
stationaryFacingAngle |
number |
changeFacingStandTime |
number |
uncoverDelayTimeLower |
number |
uncoverDelayTimeUpper |
number |
targetSearchTimeLower |
number |
targetSearchTimeUpper |
number |
pursuitPositionTimeLower |
number |
pursuitPositionTimeUpper |
number |
numPositionsCoord |
integer |
numPositionsNormal |
integer |
meleeAttackDelay |
number |
meleeFudgeFactor |
number |
meleeChargeTime |
number |
meleeLeapRangeLower |
number |
meleeLeapRangeUpper |
number |
meleeLeapVelocity |
number |
meleeLeapChance |
number |
meleeLeapBallistic |
number |
berserkDamageAmount |
number |
berserkDamageThreshold |
number |
berserkProximity |
number |
suicideSensingDist |
number |
berserkGrenadeChance |
number |
guardPositionTimeLower |
number |
guardPositionTimeUpper |
number |
combatPositionTimeLower |
number |
combatPositionTimeUpper |
number |
oldPositionAvoidDist |
number |
friendAvoidDist |
number |
noncombatIdleSpeechTimeLower |
number |
noncombatIdleSpeechTimeUpper |
number |
combatIdleSpeechTimeLower |
number |
combatIdleSpeechTimeUpper |
number |
doNotUse2 |
TagReference |