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Actor

Fields

Field Type
flags ActorFlags
moreFlags ActorMoreFlags
type ActorType
maxVisionDistance number
centralVisionAngle number
maxVisionAngle number
peripheralVisionAngle number
peripheralDistance number
standingGunOffset Vector3d
crouchingGunOffset Vector3d
hearingDistance number
noticeProjectileChance number
noticeVehicleChance number
combatPerceptionTime number
guardPerceptionTime number
nonCombatPerceptionTime number
runtimeAwarenessDeltaCombat number
runtimeAwarenessDeltaGuard number
runtimeAwarenessDeltaNonCombat number
diveIntoCoverChance number
emergeFromCoverChance number
diveFromGrenadeChance number
pathfindingRadius number
glassIgnoranceChance number
stationaryMovementDist number
freeFlyingSidestep number
beginMovingAngle number
runtimeBeginMovementAngleCosine number
maximumAimingDeviation Rotation2d
maximumLookingDeviation Rotation2d
noncombatLookDeltaL number
noncombatLookDeltaR number
combatLookDeltaL number
combatLookDeltaR number
idleAimingRange Rotation2d
idleLookingRange Rotation2d
eventLookTimeModifierLower number
eventLookTimeModifierUpper number
noncombatIdleFacingLower number
noncombatIdleFacingUpper number
noncombatIdleAimingLower number
noncombatIdleAimingUpper number
noncombatIdleLookingLower number
noncombatIdleLookingUpper number
guardIdleFacingLower number
guardIdleFacingUpper number
guardIdleAimingLower number
guardIdleAimingUpper number
guardIdleLookingLower number
guardIdleLookingUpper number
combatIdleFacingLower number
combatIdleFacingUpper number
combatIdleAimingLower number
combatIdleAimingUpper number
combatIdleLookingLower number
combatIdleLookingUpper number
runtimeMaximumAimingDeviationCosine Rotation2d
runtimeMaximumLookingDeviationCosine Rotation2d
doNotUse TagReference
doNotUse1 TagReference
unreachableDangerTrigger ActorUnreachableDangerTrigger
vehicleDangerTrigger ActorVehicleDangerTrigger
playerDangerTrigger ActorPlayerDangerTrigger
dangerTriggerTimeLower number
dangerTriggerTimeUpper number
friendsKilledTrigger integer
friendsRetreatingTrigger integer
retreatTimeLower number
retreatTimeUpper number
coweringTimeLower number
coweringTimeUpper number
friendKilledPanicChance number
leaderType ActorLeaderType
leaderKilledPanicChance number
panicDamageThreshold number
surpriseDistance number
hideBehindCoverTimeLower number
hideBehindCoverTimeUpper number
hideTargetNotVisibleTime number
hideShieldFraction number
attackShieldFraction number
pursueShieldFraction number
defensiveCrouchType ActorDefensiveCrouchType
attackingCrouchThreshold number
defendingCrouchThreshold number
minStandTime number
minCrouchTime number
defendingHideTimeModifier number
attackingEvasionThreshold number
defendingEvasionThreshold number
evasionSeekCoverChance number
evasionDelayTime number
maxSeekCoverDistance number
coverDamageThreshold number
stalkingDiscoveryTime number
stalkingMaxDistance number
stationaryFacingAngle number
changeFacingStandTime number
uncoverDelayTimeLower number
uncoverDelayTimeUpper number
targetSearchTimeLower number
targetSearchTimeUpper number
pursuitPositionTimeLower number
pursuitPositionTimeUpper number
numPositionsCoord integer
numPositionsNormal integer
meleeAttackDelay number
meleeFudgeFactor number
meleeChargeTime number
meleeLeapRangeLower number
meleeLeapRangeUpper number
meleeLeapVelocity number
meleeLeapChance number
meleeLeapBallistic number
berserkDamageAmount number
berserkDamageThreshold number
berserkProximity number
suicideSensingDist number
berserkGrenadeChance number
guardPositionTimeLower number
guardPositionTimeUpper number
combatPositionTimeLower number
combatPositionTimeUpper number
oldPositionAvoidDist number
friendAvoidDist number
noncombatIdleSpeechTimeLower number
noncombatIdleSpeechTimeUpper number
combatIdleSpeechTimeLower number
combatIdleSpeechTimeUpper number
doNotUse2 TagReference