radiusLower |
number |
radiusUpper |
number |
cutoffScale |
number |
lowFrequency |
number |
highFrequency |
number |
randomTranslation |
number |
randomRotation |
number |
wobbleFunction |
WaveFunction |
wobbleFunctionPeriod |
number |
wobbleWeight |
number |
sideEffect |
ContinuousDamageEffectSideEffect |
category |
ContinuousDamageEffectCategory |
flags |
ContinuousDamageEffectFlags |
damageLowerBound |
number |
damageUpperBoundLower |
number |
damageUpperBoundUpper |
number |
vehiclePassthroughPenalty |
number |
stun |
number |
maximumStun |
number |
stunTime |
number |
instantaneousAcceleration |
number |
dirt |
number |
sand |
number |
stone |
number |
snow |
number |
wood |
number |
metalHollow |
number |
metalThin |
number |
metalThick |
number |
rubber |
number |
glass |
number |
forceField |
number |
grunt |
number |
hunterArmor |
number |
hunterSkin |
number |
elite |
number |
jackal |
number |
jackalEnergyShield |
number |
engineer |
number |
engineerForceField |
number |
floodCombatForm |
number |
floodCarrierForm |
number |
cyborg |
number |
cyborgEnergyShield |
number |
armoredHuman |
number |
human |
number |
sentinel |
number |
monitor |
number |
plastic |
number |
water |
number |
leaves |
number |
eliteEnergyShield |
number |
ice |
number |
hunterShield |
number |