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ContinuousDamageEffect

Fields

Field Type
radiusLower number
radiusUpper number
cutoffScale number
lowFrequency number
highFrequency number
randomTranslation number
randomRotation number
wobbleFunction WaveFunction
wobbleFunctionPeriod number
wobbleWeight number
sideEffect ContinuousDamageEffectSideEffect
category ContinuousDamageEffectCategory
flags ContinuousDamageEffectFlags
damageLowerBound number
damageUpperBoundLower number
damageUpperBoundUpper number
vehiclePassthroughPenalty number
stun number
maximumStun number
stunTime number
instantaneousAcceleration number
dirt number
sand number
stone number
snow number
wood number
metalHollow number
metalThin number
metalThick number
rubber number
glass number
forceField number
grunt number
hunterArmor number
hunterSkin number
elite number
jackal number
jackalEnergyShield number
engineer number
engineerForceField number
floodCombatForm number
floodCarrierForm number
cyborg number
cyborgEnergyShield number
armoredHuman number
human number
sentinel number
monitor number
plastic number
water number
leaves number
eliteEnergyShield number
ice number
hunterShield number