Unit¶
Inherits from Object.
Fields¶
| Field | Type |
|---|---|
flags |
UnitFlags |
defaultTeam |
UnitDefaultTeam |
constantSoundVolume |
UnitConstantSoundVolume |
riderDamageFraction |
number |
integratedLightToggle |
TagReference |
aIn |
UnitAIn |
bIn |
UnitBIn |
cIn |
UnitCIn |
dIn |
UnitDIn |
cameraFieldOfView |
number |
cameraStiffness |
number |
camera |
UnitCamera |
seatAccelerationScale |
Vector3d |
softPingThreshold |
number |
softPingInterruptTime |
number |
hardPingThreshold |
number |
hardPingInterruptTime |
number |
hardDeathThreshold |
number |
feignDeathThreshold |
number |
feignDeathTime |
number |
distanceOfEvadeAnim |
number |
distanceOfDiveAnim |
number |
stunnedMovementThreshold |
number |
feignDeathChance |
number |
feignRepeatChance |
number |
spawnedActor |
TagReference |
spawnedActorCountLower |
integer |
spawnedActorCountUpper |
integer |
spawnedVelocity |
number |
aimingVelocityMaximum |
number |
aimingAccelerationMaximum |
number |
casualAimingModifier |
number |
lookingVelocityMaximum |
number |
lookingAccelerationMaximum |
number |
aiVehicleRadius |
number |
aiDangerRadius |
number |
meleeDamage |
TagReference |
motionSensorBlipSize |
UnitMotionSensorBlipSize |
newHudInterfaces |
UnitNewHudInterface[] |
dialogueVariants |
UnitDialogueVariants[] |
grenadeVelocity |
number |
grenadeType |
UnitGrenadeType |
grenadeCount |
integer |
runtimeSoftPingInterruptTicks |
integer |
runtimeHardPingInterruptTicks |
integer |
poweredSeats |
UnitPoweredSeats[] |
weapons |
UnitWeapons[] |
seats |
UnitSeats[] |