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Unit

Inherits from Object.

Fields

Field Type
flags UnitFlags
defaultTeam UnitDefaultTeam
constantSoundVolume UnitConstantSoundVolume
riderDamageFraction number
integratedLightToggle TagReference
aIn UnitAIn
bIn UnitBIn
cIn UnitCIn
dIn UnitDIn
cameraFieldOfView number
cameraStiffness number
camera UnitCamera
seatAccelerationScale Vector3d
softPingThreshold number
softPingInterruptTime number
hardPingThreshold number
hardPingInterruptTime number
hardDeathThreshold number
feignDeathThreshold number
feignDeathTime number
distanceOfEvadeAnim number
distanceOfDiveAnim number
stunnedMovementThreshold number
feignDeathChance number
feignRepeatChance number
spawnedActor TagReference
spawnedActorCountLower integer
spawnedActorCountUpper integer
spawnedVelocity number
aimingVelocityMaximum number
aimingAccelerationMaximum number
casualAimingModifier number
lookingVelocityMaximum number
lookingAccelerationMaximum number
aiVehicleRadius number
aiDangerRadius number
meleeDamage TagReference
motionSensorBlipSize UnitMotionSensorBlipSize
newHudInterfaces UnitNewHudInterface[]
dialogueVariants UnitDialogueVariants[]
grenadeVelocity number
grenadeType UnitGrenadeType
grenadeCount integer
runtimeSoftPingInterruptTicks integer
runtimeHardPingInterruptTicks integer
poweredSeats UnitPoweredSeats[]
weapons UnitWeapons[]
seats UnitSeats[]

Inherited by